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I really like some of the changes I see! Removing attributes is normally a step too far for me, but the trait system is nice and elegant.

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Thank s, I sat on that for a while, glad I finally went with it. Mostly I want to provide more world generating procedures so it's easy to get a campaign up and running, I think this was sorely missed from the original volume.

After reading through everything here, I started reading through the older one again, and remembered how much I love the Healing/Spellcasting balance of Pariah. I remember it being really inspirational to the game I was running at the time. Excited to see more!