Thank s, I sat on that for a while, glad I finally went with it. Mostly I want to provide more world generating procedures so it's easy to get a campaign up and running, I think this was sorely missed from the original volume.
After reading through everything here, I started reading through the older one again, and remembered how much I love the Healing/Spellcasting balance of Pariah. I remember it being really inspirational to the game I was running at the time. Excited to see more!
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awesome, i just stumbled upon this project. im also making an animist inspired game. this is a very cool structure youre using.
Thank you kindly! I appreciate your support.
Animism is such a rich and varied world view, I'm always excited to see what other creators are doing.
..and in spirit of that comment (pun intended), I'd like to share some blogs by other rpg creators that explore it in their own way:
By Panic Pillow:
Animist dungeons:
https://tabletopcuriositycabinet.blogspot.com/2024/11/animism-and-dungeons.html?...
Mages as shaman:
https://tabletopcuriositycabinet.blogspot.com/2024/11/all-magic-users-are-shaman...
By Enziramire
Intelligent magic items:
https://majesticflywhisk.blogspot.com/2022/10/dads-adze-mums-drum-great-lakes-ta...
By Janet/Eldritch Eternity
https://thestygianseas.blogspot.com/2024/12/beyond-vancian-magic-applied-arcana....
Keep me up to date on your project please!
thanks!
I will return to this and these links as i continue to organize the project
you can follow the project here: Flowers of The Unborn World by dare
I really like some of the changes I see! Removing attributes is normally a step too far for me, but the trait system is nice and elegant.
Thank s, I sat on that for a while, glad I finally went with it. Mostly I want to provide more world generating procedures so it's easy to get a campaign up and running, I think this was sorely missed from the original volume.
After reading through everything here, I started reading through the older one again, and remembered how much I love the Healing/Spellcasting balance of Pariah. I remember it being really inspirational to the game I was running at the time. Excited to see more!